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Why was Sonic X Treme cancelled by Sega?

Writer Sarah Oconnor

The lead designers became ill, prompting producer Mike Wallis to cancel the game. A film tie-in with Metro-Goldwyn-Mayer was also canceled. In place of X-treme, Sega released a port of the Genesis game Sonic 3D Blast, but did not release an original 3D Sonic platform game until Sonic Adventure for the Dreamcast in 1998.

When did Sonic the Hedgehog X Treme come out?

Sonic X-treme was a platform game developed by Sega Technical Institute from 1994 until its cancellation in 1996. It was intended to be the first fully 3D Sonic the Hedgehog game, taking Sonic into the 3D era of video games, and the first original Sonic game for the Sega Saturn.

Is there a Sonic X treme for Saturn?

Sonic X-treme [Saturn – Proto / Cancelled] Sonic X-treme is an unreleased platform game in the Sonic the Hedgehog series. It started as a project for a new Sonic game, developed by Sega Technical Institute (STI) for the Mega Drive / Genesis but soon moved to the Sega 32X (Sonic Mars) and eventually to the Sega Saturn.

Who is the producer of Sonic X Treme?

Michael Kosaka was executive producer and team leader, and designer and CGI artist Senn created animations to pitch the game to Sega executives. Sonic X-treme was conceived for the Sega Genesis as a side-scrolling platform game like previous Sonic games.

The lead designers became ill, prompting producer Mike Wallis to cancel the game. A film tie-in with Metro-Goldwyn-Mayer was also canceled. In place of X-treme, Sega released a port of the Genesis game Sonic 3D Blast, but did not release an original 3D Sonic platform game until Sonic Adventure for the Dreamcast in 1998.

Sonic X-treme was a platform game developed by Sega Technical Institute from 1994 until its cancellation in 1996. It was intended to be the first fully 3D Sonic the Hedgehog game, taking Sonic into the 3D era of video games, and the first original Sonic game for the Sega Saturn.

Sonic X-treme [Saturn – Proto / Cancelled] Sonic X-treme is an unreleased platform game in the Sonic the Hedgehog series. It started as a project for a new Sonic game, developed by Sega Technical Institute (STI) for the Mega Drive / Genesis but soon moved to the Sega 32X (Sonic Mars) and eventually to the Sega Saturn.

Michael Kosaka was executive producer and team leader, and designer and CGI artist Senn created animations to pitch the game to Sega executives. Sonic X-treme was conceived for the Sega Genesis as a side-scrolling platform game like previous Sonic games.